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Araphel is the Primarch of the First Legion, the Iron Revenants. He remained a stubborn loyalist during the Five Ruins and was a stern believer in the need for a Regent in the Emperor’s place. Araphel is a man of few words, and through his leadership the Revenants have become a terrifying force of nature, with a generalist style of warfare which is purposefully rigid in its nature. Often characterised by his paranoid nature, the Primarch kept the majority of his brothers at arms' length, recognising the Primarchs' for what they were, simple weapons of warfare. Araphel would come to play a key part in the initiation of the Five Ruins, being the catalyst for the Breaking of Keld’abe.


Background[]

Araphel's pod had landed on Khth'n, a planet that had known war since being settled upon by mankind. Having landed in the Northern hemisphere he was inducted into a Cult known as the Titan's of Khth'n and before he could read or write he was used as a cog for their war machine. Armoured in a powered exoskeleton, given rudimentary but effective weaponry he was unleashed upon the insurrectionists of the planet, told how they had destroyed the peace of Khth'n and needed to be stopped. Araphel learnt as much as he could from his mentors, learnt how to wage war, about their beliefs, and what he was fighting for. Eventually he was put in control of vast legions of warmachines to help with the cause and the insurrectionists were all but eradicated.

It was during one of his missions into a hive city that he met Thaniel, who would later go on to be the First Captain of his legion. It may have been fate that stopped the Primarch striking him down where he stood, but as Thaniel stood protecting a family, Araphel could not help but hesitate. The insurrectionists captured the Primarch and brought him in. Explaining the truth of it and how the Titan's of Khth'n had forced slaves into the mines, forced them to build the machines for them.

The truth of it all ignited a fire within Araphel's hearts.

The Primarch went upon a rampage, this time fighting for the insurrectionists he had vowed to destroy. However, this time, his campaign would fail. After one fateful battle, the Primarch finally tasted defeat, his forces broken and retreating, the Titan's offered peace to the people of Khth'n in return for the Primarch being handed over.

They obeyed.

Araphel was betrayed. Handed back to the Titan's who took him in, tortured him and experimented upon himself. As a warning to the people of Khth'n he was chained up upon the parapets of the forges, tortured daily, the birds of prey feasting upon his guts with only the primarch's resilience and willpower keeping him alive.

It was like this that the Emperor found him, and Araphel remembers the shame of being seen like this daily.


Personality[]


Physical Description[]

Araphel’s moniker of ‘The Colossus’ is not without warrant. Even for a primarch, Araphel is tall. He is lithe with a wiry build which with his height comes off as physically imposing. The Primarch’s armour is a tailor made form of artificer power armour, and at one point had been painted by the techmarines in a stunning white scheme. Since, the armour has become scratched, dirtied, dull and worn, and while Araphel is not being one to care much for its aesthetics, he ensures that it never rusts or reduces in effectiveness. The Primarch himself has dirty brown hair that reaches to just above his eyes, with hard cheekbones and a strong jawline. His eyes are a stunning blue in colour, overall in comparison to other Primarch’s his face has a rather ‘human’ look to it. The Primarch is often silent, not one to enjoy the typical brotherly fraternity between Primarch's, he thinks carefully about his words and what their effect could truly mean.

Wargear[]

  • The Armour of Hyperion - A master-crafted suit of artificer armour, before the Breaking Keld’Abe it was a beautiful pristine white in colour, standing out from the gunmetal silver of his sons. After The Breaking however Araphel allowed the wear and tear to show through, the armour now showing the signs of a thousand battles with scratches, scorch marks and blood encrusted onto the ancient ceramite.
  • The Sagittae - Two master-crafted powerfists, that allow the primarch to retain dexterous use of his hands as well as attach the mechanism of the Sagitta. This mechanism is a simple design, an arrow head attached to a chain that may be shot at opponents with the aim of stopping them fleeing, or to pull them into the Colossus’ death grip.
  • Frag Grenades

Gallery[]


Iron Revenants
Characters Primarch and Legion Masters Araphel
Praetors and Centurions Thaniel - Arlo - Icarus Kallus - Skotia
Consuls Perimus - Rhalos - Archiron - Athanos, the Immortal Bastion - Thoyas
Unique Elements Units Pallas Terminators - Soman Destroyers - Amalcury Squad
Wargear Ah'n'Ghor - Photon Thruster - Banestrike Ammunition - The Midasian Hoard - Conviction of Ixeon
Vehicles Titan's Gaol
Unique Organisations Delphantic Council - Disciples of Sellenus
Insurgos and Warbands Sons of Understanding
Domains Khth'n - Bodt
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